There are a few levels that task you with soaring around trying to fly through rings and burn objects, and these are a welcome change of pace. This entry has a very arcade-like feel to it each level feels separate from one another, the collectables aren’t varied, and it’s almost entirely platform and combat-based. You’ll explore a handful of hub worlds that each house portals to standalone levels that can be completed to 100%, or you can just touch the bare minimum of dragon statues to progress further – it’s your choice. The first game in the collection, simply called Spyro the Dragon, is understandably the simplest Spyro has a basic move set that never really evolves, and all you’re tasked with doing is grabbing gems, smashing into enemies, and touching the statued forms of your dragon brethren because Gnasty Gnorc has emotional problems. That’s not to say there aren’t delicious little quality of life improvements here and there, but they’re definitely few and far between, and really only serve to show you the games as you remember them – which, if we’re brutally honest, is probably through rose-tinted lenses. ![]() If you’re going to remake a game, you need to do so with respect towards the originals, right down to the foibles. The developers have been shamelessly diligent in their recreation of the classic games, right down to the dated controls, and whilst that may put some people off it’s a very bold decision and one that, in our eyes at least, just about pays off. Spyro controls in a somewhat stiff manner, meaning you may be wrestling with the controls at times for what feels like no good reason. Spyro can charge, yes, but more impressively he can also breathe fire out of his gob and glide over longer distances than any Mario game (save Odyssey) would dare. What he lacks in jumping however, he makes up for in combat and his piddly little wings. Spyro moves largely as you’d expect he’d a quadruped, so he doesn’t quite have the acrobatic skill of a certain red plumber who will remain nameless, and his move set is neither as varied as the Nintendo-branded, moustache-owning individual seen in the likes of Super Mario 64, nor as flowing. Gems are everywhere, and you’re going to need to grab them, as well as other collectables, in order to achieve victory. ![]() We’re not sure what jewellers exist in the Dragon World, but they’re nothing if their not diligent at their jobs but seem to have an issue holding onto their work on the walk home. He runs around fast and collects an awful lot of treasure which always seems to take the form of perfectly-cut gems. If you’re unfamiliar with our purple dragon dude, Spyro is a dragon.
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